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There’s a lot of noise online about live service games being detrimental to the quality of games, such as initial launches being bug ridden and with incomplete features. Is there any truth to this last statement? And are the spending patterns reflecting the idea that people are dissatisfied with this model of monetization?

Ask a Game Dev

I think that it is true that initial launches are indeed more bug ridden today than they were before day 1 patches were possible, but the reason for this is much less nefarious than most are imagining. Further, all of those duplicated disks out in the wild would forever hold the "final" version of the game, bugs and all.

Bug
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Looking for game developers

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The oversimplification of kernel anti-cheat.

GameDev.Net

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Sci Fi FPS in 1st in game forage update

GameDev.Net

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FPS
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Music synching

GameDev.Net

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Friday the 13th Database Login Failure: How To Fix

Game Errors

Some players are receiving the following error “Database Login Failure, Verify Internet Connectivity” Apparently, this is another server issue and because of that, you are unable to log in to the game. Network issues: Make sure that your device is connected to the internet and that your network connection is stable.

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Tree of Savior Errors, Server Issues, Crashes: Fix Them With Ease

Game Errors

Client crashes : Another common issue is client crashes, which can occur when the game encounters an error or bug. Bugs and glitches : Like any complex game, Tree of Savior has had its fair share of bugs Why did Tree of Savior fail? Plus, many players reported they couldn’t connect to the Tree of Savior server.

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