Remove Bug Remove Content Remove Mesh
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Godot XR update - February 2025

Mircosoft Game Dev

Platform SDK The Platform SDK allows developers to access features of Metas store and online services, including: User profiles (including authentication and checking entitlement) In-App Purchases (IAP) Downloadable Content (DLC) Friends, Parties, and Group Presence Achievements Leaderboards and much more! OpenXR Vendors plugin 3.1.2

Collision 102
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). See the GitHub issue tracker for a complete list of known bugs.

Beta 72
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). GUI: Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). Now content margin properties are respected, just like in any other control, and you need to use those to give your stylebox a min size.

Beta 108
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle. That said, what remains is now much less work than it was for Godot 3.x.

AAA 145
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GLES2 and GDNative, progress report #3

Mircosoft Game Dev

mesh loading. basic mesh drawing. While a most of the 2D engine was already working, some bugs kept the editor from being fully usable and also caused problems in regular game projects. mesh loading. cpp file , where the mesh API has to be implemented in order to get the mesh data in a renderable format.

Mesh 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). The upcoming Godot 3.4 In-depth documentation is available.

Beta 52