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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. See the GitHub issue tracker for a complete list of known bugs. With the 4.4

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Changelog 121 contributors submitted 403 fixes for this release.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Shaders: Fix source_color default value ( GH-101642 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Rendering: Mark pipeline compilation of ubershaders as high priority ( GH-102125 ).

Beta 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ). We released Godot 4.4

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix unused varying incorrect warning in shaders ( GH-103434 ).

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Godot XR update - February 2025

Mircosoft Game Dev

release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! The Godot Meta Toolkit provides a new export option that, if checked, will automatically configure these settings to their required values. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3

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