Turning Bugs Into Features
Game Developer
DECEMBER 4, 2023
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.
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Game Developer
DECEMBER 4, 2023
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.
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Ask a Game Dev
DECEMBER 25, 2024
The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.
Grumpy Gamer
OCTOBER 11, 2018
I’m looking for a good bug database for games and it’s been a struggle. I’m sure some people like this stuff, but I just want a simple modern bug database. I’m sure some people like this stuff, but I just want a simple modern bug database. I’d love a bug database that worked like Trello.
Game Developer
AUGUST 27, 2024
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
GamesIndustry.biz
SEPTEMBER 1, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor. Read more
PreMortem.Games
NOVEMBER 29, 2023
Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. A game demo is more than a condensed snapshot of your game. What kind of demo do you need? The most commonly used form is a prologue.
Game Developer
JANUARY 29, 2024
WB wants to further embrace the live-service game model, but Suicide Squad's launch bugs are putting a wrench in those plans.
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.
Indie DB
NOVEMBER 11, 2024
Taking a look at player experience and overall scope of the game.
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. They would be updating their game every week, and finish the changes two hours before the deadline. “We Dive into your own games.
Mircosoft Game Dev
MARCH 6, 2025
The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. The Godot editor can be configured to launch the Meta XR Simulator when you run your game, and the Godot Meta Toolkit includes a tool to help you with that configuration! Contributions from the community are welcome! and later only.
PreMortem.Games
MARCH 4, 2024
There’s the understandable dismay about people losing their jobs, which I, too, believe is detrimental to the long-term health of the video games industry. Rather than taking on temp workers and running them ragged, game makers now absorb higher costs by letting go of regular employees and argue that the cost of development has gone up.
Game Developer
FEBRUARY 26, 2024
We’re currently developing a mini open world local co-op called Bugging Humans. The game could involve many innovations, unless we stuff it up by avoiding player discomfort. This means best practices, for instance in level design, have to be adapted. It also means blind and low-vision players can play with sighted players.
Mircosoft Game Dev
JANUARY 16, 2025
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish!
Mircosoft Game Dev
MARCH 21, 2025
rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. The illustration picture for this article comes from Haulin Oats , a board game about truck driving, the US highways, and oatmeal (?!), See the GitHub issue tracker for a complete list of known bugs.
Grumpy Gamer
JANUARY 9, 2018
It's kind of the whole point of the game (and before the game). It only bugs me when people call the ending lazy. Gameinformer 2017 Adventure Game Of The Year Awards. This homage to older adventure games pokes fun at the genre as well as embraces it. It was very purposeful and anything but lazy.
Grumpy Gamer
JANUARY 8, 2018
It’s kind of the whole point of the game (and before the game). It only bugs me when people call the ending lazy. Gameinformer 2017 Adventure Game Of The Year Awards Best Ending Thimbleweed Park This homage to older adventure games pokes fun at the genre as well as embraces it.
PreMortem.Games
JULY 1, 2024
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.
Mircosoft Game Dev
MARCH 20, 2025
Developed by Nachosama Games , the game was recently released on Steam. Highlights Mute Game toggle Previously, if a developer wished to mute the audio while testing in the editor, they had to either use the operating systems builtin tools for sound or outright pause/close their work. if something that worked fine in previous 4.x
PreMortem.Games
DECEMBER 16, 2024
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. Exceedingly difficult The team first built the game in Unity. Ascent of Ashes is inspired by other games besides RimWorld as well.
Mircosoft Game Dev
FEBRUARY 21, 2025
Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Editor: Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play ( GH-102978 ). Porting: Fix Embedded Game startup location on Windows ( GH-103021 ). See the GitHub issue tracker for a complete list of known bugs.
GamesIndustry.biz
JUNE 4, 2024
Wildermyth developer Worldwalker Games will be on a hiatus for the foreseeable future. The team will continue supporting Wildermyth with bug fixes, and the console port is still on the cards.
Mircosoft Game Dev
FEBRUARY 17, 2025
You can buy the game on Steam , and follow the developer on Bluesky and his website. 3D: Add changeable freelook speed in Game Window ( GH-102704 ). Editor: Fix lag when resizing Floating Game Window ( GH-102618 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ).
Mircosoft Game Dev
APRIL 8, 2025
As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. It is developed by Binogure Studio.
Harold Serrano
DECEMBER 1, 2024
Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013. What is the Untold Engine? What’s next?
Mircosoft Game Dev
MARCH 26, 2025
This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. See below for a list of the most relevant changes.
Grumpy Gamer
MAY 2, 2021
Judith was the lead tester on Monkey Island, Monkey Island 2 as well as a vast number of other Lucasfilm games. She was the one who taught me the importance of testers and how they are a critical gear in the machinery that makes up making a game. D" bugs were design bugs. Testers aren't just unit tests in human form.
Grumpy Gamer
MAY 1, 2021
Judith was the lead tester on Monkey Island, Monkey Island 2 as well as a vast number of other Lucasfilm games. She was the one who taught me the importance of testers and how they are a critical gear in the machinery that makes up making a game. “D” bugs were design bugs. It goes on for 5 pages.
Mircosoft Game Dev
FEBRUARY 28, 2025
Developed by James Dornan, the game was released on Steam in January 2025. Editor: Replace error to info messages for embedded game ( GH-103339 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release.
Mircosoft Game Dev
FEBRUARY 26, 2025
The cover illustration is from Stray Path , a roguelike card game where optimization is key to unraveling the mystery of this stray world. Developed by chx games, the game was just released on Steam. Editor: Fix Embedded Game window wrong first startup location and size ( GH-103105 ). in the previous 4.4
Mircosoft Game Dev
MARCH 14, 2025
The illustration picture for this article comes from Book Bound , a cozy bookshop simulator game by Bit66 Games, which was recently released on Steam. You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. See the GitHub issue tracker for a complete list of known bugs.
Mircosoft Game Dev
FEBRUARY 7, 2025
You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Porting fixes to Embedded/Floating Window mode The Embedded/Floating game window option added in 4.4 something that worked in a previous release is now broken) and significant new bugs introduced by new features. have a look at the highlights for 4.4
Game Industry News
MARCH 5, 2024
Hey all, I’m back with an important topic for this week’s Video Game Tuesday. Given how many titles ship now with game breaking bugs, that seems to be a really poor way of handling the concerns of players. That’s it for this Video Game Tuesday! It’s all about forums.
Mircosoft Game Dev
JANUARY 2, 2025
That is, if the GodotSharp package targets net7.0 , your game project needs to target net7.0 Please, make sure to test the pre-releases and let us know if you find some bugs so we can fix them before the stable release. Keep in mind pre-releases are still a work-in-progress so there may be bugs. What took so long?
Ask a Game Dev
JULY 2, 2024
Production makes the final call on bug prioritization, but they take the advisement of the other departments under consideration while making those choices. You are correct that the bugs that stop people from working are the top priority. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
GamesIndustry.biz
OCTOBER 6, 2023
CD Projekt has spent over $120 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes and the development and marketing of its Phantom Liberty DLC. update, which added a variety of improvements such as revamped game systems and UI.
PreMortem.Games
DECEMBER 19, 2023
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Much to the delight (and surprise) of the four-person crew, their debut game sold 100.000 copies in the first 24 hours after launch, smashing the goal for the whole year.
iXie gaming
NOVEMBER 27, 2024
Multiplayer games are becoming more complex every single day – but so is the challenge of maintaining a stable, high-performance environment. After all, that small amount of time is all it takes to win or lose a game! Critical Hidden Challenges in Scaling Multiplayer Games What kind of troubles should you watch out for?
PreMortem.Games
JULY 21, 2023
In early 2021, Cukia Kimani , co-founder of South Africa’s renowned studio Nyamakop , and a close-knit circle of four friends embarked on an extraordinary challenge that involved making 12 games in 12 months. He recalls booting it up and as soon as he saw the magic within, asking his mum if people create games for a living.
Half Geek
AUGUST 3, 2022
It was updated often during the first year, fixing bugs, adding features players requested. Google Android 9 & 10 in particular, broke code back compatibility, the game would crash, a pretty major flaw. As expected, to update the game, I am forced to use an ever newer SDK & API. The last major update was in 2019.
PreMortem.Games
NOVEMBER 3, 2023
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Game developer from Italy! Although his first game Remote Life was quite successful and his next game Crude already amassed thousands of wishlists on Steam, Malagrino admits to sometimes struggle with motivation.
Cocos
NOVEMBER 21, 2024
I find it to be a bug since it should work on Editor Preview. console.log appears but the game framerate remains at 60. protected onLoad(): void { game.frameRate = 30 console.log("ON LOAD CALLED!!") } This code doesn’t work on Editor preview but somehow works on Browser preview. Will there be a fix for this?
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