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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

Gnarly bug Looking back on the development process, Thorne recognises the importance of getting the game in players hands as soon as possible. “Oh The second expansion they’re currently working on, called The Iron Rig, will be released later in 2024. “We Oh yes, our big takeaway was definitely playtesting.

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Why I still use Unity

Radiator Blog

Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works. Comparatively, Unity is closed source, and even if you go to the trouble of filing a bug report you'll still have to wait a year for an official bug fix if you're lucky.

Engine 100
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) A recent 3D animation student reel from CGS.

Film 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Andy also improved the poison functionality for our spider enemies, implemented a hearing stimuli on the game's AI that allows them to hear players approaching from behind, and fixed a bug that caused enemies to scream non-stop under specific circumstances. Stay tuned for an even more satisfying backstab mechanic in the future.

Dev 52
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Like a Dragon Gaiden Stuck on Loading Screen: Working Fixes

Game Errors

Detailed environments and complex mechanics can mean longer load times, and sometimes, a loading screen that just won’t budge. Outdated Windows OS: An older version of Windows may have unresolved bugs or lack features that “Like a Dragon Gaiden” relies on, resulting in loading issues.

PC 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

[link] With the improvements made to our Kota Soldier enemy in particular, we then asked Andy if he could look into programming the functionality for a Gunner version of these ratty baddies—a shooter enemy mechanic we'd struggled to properly implement in the past. link] Rigging / Animation. Say it with us, y'all: HALLE-FRICKIN'-LUJAH!

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Will also implemented the programming that allows players to do things like wield two weapons at once before addressing a few bugs regarding Sprinting, Inventory, and Focus on various menus. link] Although unrelated to the Myrtunan Shiv, this strange bug wasn't the only issue Will pinpointed this sprint in regards to the Twigativa enemies.

Dev 52