Remove Bug Remove Mesh Remove Texture
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Textures which haven’t been used for some frames are freed instead.

AAA 145
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). XR: Make screen texture and depth texture work in Multiview ( GH-71455 ). See the GitHub issue tracker for a list of known bugs in the 4.0 GUI: Fix LineEdit and TextEdit context menus not customizable ( GH-72167 ).

Beta 108