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[link] Will also readdressed the ability system to accommodate for various weapons’ special abilities, and fixed a bug that prevented mana from being correctly spent before setting up special attacks for both the Impaler Sword and Venom Handscythe weapons. Here's the bug in action. Animation / Rigging / Production.
Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) A recent 3D animation student reel from CGS.
[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation.
One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.
First, Federico fixed an issue in our leveling menu, addressed a bug that was causing the game's Poison meter to show on screen after the player character was revived, and learned how we make Behavior Trees. They were instead created by a special NPC for a specific purpose. link] Rigging / Animation.
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.
[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Gustav is a friendly NPC you'll encounter along your journey through Ailur. Talk about OP.
While the virtual nature of the event itself prevented us from fully interacting with the folks who downloaded our build and gave it a whirl, we're incredibly pleased with the feedback we received and have been working hard since its conclusion to address bugs and improve overall performance. 3D Asset Design. Programming.
It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline. Refactored blueprints and fixed animation bugs. Rigging / Animation. link] With the Spider animations now complete, Mario continued working on the custom movements for our bug-like Gromphas enemies.
With all core mechanics and elements now in place, the last thing on the list is to add any last-minute assets and address bugs. What we can tell you is that the place beyond was once home to a prominent NPC you'll meet during gameplay. link] Rigging / Animation.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. To fix the bug, one of our Gameplay Programmers, Julian, modified the root blending in the character's animation montages. Rigging / Animation. What do you think?
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