article thumbnail

2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

Gnarly bug Looking back on the development process, Thorne recognises the importance of getting the game in players hands as soon as possible. “Oh The second expansion they’re currently working on, called The Iron Rig, will be released later in 2024. “We Oh yes, our big takeaway was definitely playtesting.

article thumbnail

Why I still use Unity

Radiator Blog

Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works. Comparatively, Unity is closed source, and even if you go to the trouble of filing a bug report you'll still have to wait a year for an official bug fix if you're lucky.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. After that deadline passes, we commit to fixing bugs with what we have and not making any more changes or additions, no matter how good the ideas are.

article thumbnail

The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

[link] Will also readdressed the ability system to accommodate for various weapons’ special abilities, and fixed a bug that prevented mana from being correctly spent before setting up special attacks for both the Impaler Sword and Venom Handscythe weapons. Here's the bug in action. Animation / Rigging / Production.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. Animation / Rigging / Production. Last sprint, we shared some of the progress Allie made on the rig for our Masarusa enemy. It looks pretty sweet, right?

Dev 52
article thumbnail

Solo Indie Game Dev RAP

Mnenad

…Until this bug is fixed. Until this rig is no more jiggeling down down on it’s hips.     I’m so underground - you might think my collider’s not set up, it's a feature - not a bug. Cameras glitch into walls - that’s a weird reaction.  

Indy 52
article thumbnail

Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. The 3D Game Art Pipeline The process of creating 3D game assets, known as the “3D game art pipeline,” includes several processes, ranging from concept art and sketching to rigging and animation.

Art 52