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Annoying feature/bug?

Cocos

Whenever I attach them to a material, and then a sprite in the engine, I can see them moving in the editor as expected. I don’t have a middle mouse button on MacBook) Is this a bug? Unless I click and hold the right mouse button the shader doesn’t move or update in the scene. (I Or is it a feature that I can turn on/off somewhere?

Bug 40
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Shader display problem

Cocos

On a smaller texture, the distortion is greater than on a larger texture. The HelloWorld texture has a size of 196 X 270. One shader is used, only the sprite texture changes. Do you need some tweaks or is this a bug? I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable.

Shaders 52
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial.

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Release candidate: Godot 3.1.1 RC 1

Mircosoft Game Dev

Many bugs were fixed, improvements made, and documentation was written. Please test this release with your existing projects and as usual: Any breakage of existing projects after upgrading is a bug, unless noted in the Known incompatibilities section of this blog post. If we somehow missed something please report a bug.

Bug 52
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Similarly, batches must share a texture, material, blend mode, shader, and skeleton.

Render 52
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Maintenance release: Godot 3.1.1

Mircosoft Game Dev

stable please report a bug. If you too would like to to be counted amongst their ranks join us and fix bugs, write documentation, or file bugreports. GLES 3 support for depth textures was fixed. This was a bug and now an actually unique ID is returned. Known bugs in Godot 3.1.1. This was a regression in 3.1

Bug 52
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 Import: Fix incorrect glTF cubic spline interpolation times/values size error ( GH-54805 ). no longer works in 3.4.1

Tile 52