Why you can’t objectively build great games
Game Developer
NOVEMBER 25, 2024
Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.
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Game Developer
NOVEMBER 25, 2024
Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.
Game Developer
SEPTEMBER 19, 2024
Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.
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NOVEMBER 12, 2024
Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.
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Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!
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Mustafa Kilic talks about some of the many challenges and creative solutions that came about from creating a city builder that builds upwards instead of outwards with Pile Up!
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What tools to players need to build the perfect digital human? Rod Humble, who used to oversee The Sims franchise, offers an answer.
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AUGUST 31, 2023
BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.
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One man's journey to build an entire piece of furniture.
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If Amazon is going to make it in video games, Hartmann thinks the company has to build out its own talent and open strong in the PC and console worlds.
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And how can we build one if we don’t have a narrative designer? Do mobile games really need a narrative?
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In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.
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How do you design for accessibility from the ground up? Whitethorn Games' Britt Dye has some answers.
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The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.
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APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
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DECEMBER 4, 2024
HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.'
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The developer is conducting layoffs across its League of Legends team in prepartion for the 'next phase' of the (almost) 15-year-old MOBA.
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The Minecraft franchise loses its third spinoff in as many years as Mojang moves away from further developing Minecraft Legends.
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'We have taken the extremely difficult decision to propose the removal of a number of roles globally.'
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Unity has become the first third-party platform to roll out support for Apple's XR headset.
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The title launched in December 2023 but sales have fallen 'slightly short' of Thunderful's expectations.
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This approach allowed them to create a compelling gameplay loop and build a captivating story around it. The post Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear appeared first on PreMortem Games.
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Against the Storm mixes roguelite elements and city building, asking players to build and thrive despite ever-imminent disaster.
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Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.
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NOVEMBER 9, 2023
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
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The co-development studio is working on its own mystery IP.
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Valve's new Steam Deck OLED promises an improved battery life and stronger Wi-Fi than its original model, which will be fully phased out once supply runs out.
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FEBRUARY 20, 2024
Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier.
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Myths is slated to soft launch in 2024 and will combine an AI-powered worldbuilding tool with a TikTok-esque algorithm to create tailor-made content.
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The key to standing out amongst other recent grads? Real-world experience.
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By building the foundations of our games with player agency in mind, we can better take advantage of our medium and build meaningful experiences that connect with even more people.
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Baldur's Gate 3's performance director Greg Lidstone explained how they built trust with their actors, including having an intimacy coordinator on the team.
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Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
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'It's disheartening that many of the surprises we worked to keep secret were spoiled.'
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Casey Hudson formed Humanoid Origin in 2021 to build a new sci-fi universe.
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Maintaining a diverse team doesn't mean just hiring a good employee when you spot one but rather supporting that person's growth over time.
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explains how the famously efficient studio honed its process to build a goated shooter in nine months. Xalavier Nelson Jr.
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'We all want to build long term, sustainable careers in this industry and having a seat at the table.'
GamesIndustry.biz
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IO Interactive is moving into third-party publishing with MindsEye, the new action thriller by Build A Rocket Boy, the AAA team formed by GTA producer Leslie Benzies. Read more
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Yuga Labs, the web3 company best known for launching the Bored Ape Yacht Club collection of NFTs, has named Daniel Alegre as its new CEO.
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The UK studio has teamed with publisher Amazon Games for a new UGC dungeon brawler, but how will it empower players to create?
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Luna Abyss developer Bonsai Collective explains how it preserved performance by taking a unique approach to its bullet hell system.
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