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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. Controlled Teleporting?

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

Pixel 145
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(2.4.5)Is there any getClipByName() like methods in Animation?

Cocos

For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). duration` but in my case I want to get the clip by animation name instead of index. How to I get the animation duration by animation name?

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(2.4.5)Is there any getClipByName() like methods in Animation?

Cocos

For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). duration` but in my case I want to get the clip by animation name instead of index. How to I get the animation duration by animation name?

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

And among the video clips there's an awfully convenient ratio of raw behind the scenes rehearsal footage vs. expensive finished setpiece production footage -- which gets a sort of wink wink lampshading treatment, but still dispels a bit of the otherwise strong "this is how movies get made" magic for me. A high concept with a high execution.

Indy 130
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Re-building the horror: Robert Eggers

Filmustage

Shots from "The Witch" & "The Lighthouse" The director obsessively researches and immerses himself in literature, journals, and newspaper clippings to understand the era. In order to create an atmosphere, especially a folklore one, you need to understand the setting and the historical context, which Robert Eggers has no problem with.

Horror 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! As we near a place where we’re ready to package our build for PlayNYC, Will’s been working hard to tie up any loose ends in Unreal. Check it out!

Dev 52