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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

“We set ourselves a very difficult and ambitious goal that no one else has ever set before, to combine Metroidvania with co-op gameplay.” “ Anima Flux started as an idea for a visual novel or an interactive comic. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts.

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Riot vets at Treehouse on leaving competitive behind for co-op

GamesIndustry.biz

When we first heard from Treehouse Games , it was 2020 and the startup of six people was just getting started with a vision of creating cooperative social connection-building games for an audience that sees gaming as a venue to hang out with friends, the way others might go to get a coffee or dinner.

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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in. Building a list of games that share your genre can help you keep track of what your competitors are doing. The choice is yours!

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

But with so many different examples of battle passes on the market these days, developers have had to get increasingly experimental to build on their past successes. The social co-op battle pass – Top War The 4X strategy game Top War is a team-focused game where players create guilds.

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Yomi 2 is Crowfunding

Sirlin

This lets you get back your valuable blocks if you lose them, it lets you build up bigger combos if you want that, it lets you fill in missing moves, like if you have no throws or dodges ready, and it lets you set up for a power up which gets you super meter and a super card.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. ” For those who find this challenging, there is always the option to switch to co-op mode.

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Board Game Review: Pandemic

Brand Game Development

From kids in the basement to “adults” in college – we would always play co-operative video games, regardless of where we lived. I LOVE co-operative games. To me, Pandemic was the first time I was getting to have that videogame co-op experience without a screen. Co-Operation. What I love. And dreamy too.

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