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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

Functionality Testing This core QA practice involves verifying that: Ensures all mechanics behave as intended Validates AI, physics, scoring, and progression logic Catches regressions, broken scripts, or soft-locks Functionality testing uncovers everything from collision detection failures to inventory bugs and AI misbehavior.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This was added by Macksaur in GH-96290.

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When Class Ends, Curiosity Begins: RP4K’s Secret to Lifelong Coders

Real Programming

Your child just finished their coding class, and suddenly, theyre speaking a new language. Collision detection. At Real Programming 4 Kids (RP4K), coding doesnt stop when class ends. Our project-based approach helps students connect coding with creativity, logic with action, and math with meaning. Time gets tight.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. So I researched the code and prepared to port it to Cocos. The 2D fabric After carrying the code as a whole and adding custom vertex data, you get a most basic 2D fabric effect. ClothDemo for 3.7.3 can all be achieved this way!

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Requires.NET SDK 6.0

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). GDScript: Register enum type names in release build ( GH-64253 ). since early alpha releases; follow them on Twitter for updates.