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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Such mechanics would be perfect for testing the collision system, which I have yet to develop. So, now is time to make the game entertaining. I’m thinking of adding power-ups throughout the city which will make the car go faster. I also want the game to be played on the Apple TV.

Engine 63
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). You can also try the Web editor or the Android editor for this release.

Beta 73
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. The model can be solved by numerical methods such as Euler’s method, implicit Euler’s method, and Leapfrog, and can be combined with effects such as collision detection, gravity, and friction to simulate complex physical scenarios more accurately.

Build 98
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8. stable release next week!

Dev 76
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.

Beta 106
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Collider/Trigger event problem in Windows/Android Build

Cocos

The gameplay functions as expected in Web Builds and the Editor, but it encounters an above mentioned issues in the Windows and Android Builds. The screenshot of your console indicates the use of Bullet physics, which is not ideally suited for the CapsuleCharController (as per the documentation).

Build 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110