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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism.

Engine 63
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features.

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). You can also try the Web editor or the Android editor for this release.

Beta 73
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8. stable release next week!

Dev 76
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. Developing our own engine was challenging, requiring extensive testing and iteration, but it was crucial for delivering the racing experience we envisioned.”

Pixel 156
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 106