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Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming.
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Super Fantasy Kingdom is my first gaming project. Only a few weeks in I had the fundamental concept. How did you get the idea for Super Fantasy Kingdom? “I Game development began as a hobby but became serious very fast. “I
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games). BECOME A CONCEPT ARTIST
Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. Just trying to survive another day is all the victory you can hope for. Or die trying.”
Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. Netcode Fantasy Strike’s netcode is a different kind of innovation. Innovation can come in many different flavors. No, you would not.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
They work closely with game designers as well as developers to build a well-designed and visually attractive game. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. A game designer designs the overall concept of a game. Who is a Game Designer?
It does this with a theme of perennial interest to gamers – building civilizations. The concept is so absurd that Stanley Kubrick made a comedy movie out of it. Board gaming, as abstract and mathematical as it can seem on the outside, is dependent upon story, too, whether we build it into the game or not. Gaia Project.
I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.” We are very excited about it”, says Myllys. “It’s
With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. To paint fantasy illustrations for Wizards of the Coast has been a lifelong goal, and here is an opportunity to learn from someone who has! Eric and Oliver met in person for the first time in October.
On the other hand, why shouldn't our fantasy settings involve Mesoamerican and Andean influences? The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). If you build carefully, you might not even need any special monster closets at all. How do we do this right?
I realized how unique our architecture, roads, and buildings are compared to other parts of the world. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one. It’s a really simple concept that has all sorts of profound strategic implications. Now, yes, Fantasy Flight does have to charge a lot of money to break even on all those parts.
To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. We then proceeded to remove everything that wasn’t a perfect fit for this new, narrower, core vision, and in the end we came full circle to something actually resembling the initial student concept.”
You have to build VR experiences the right way to make this happen. Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Start with the fantasy. VR is all about immersion.
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. This is the power of the game atmosphere.
If you'd like to learn more about Codex, here's three articles about the game's design: #1 Codex Design: Cards and Gold As Resources #2 Codex Design: Heroes and Tech Buildings #3 Codex Design: Combat and the Patrol Zone Anyway, all those Codex early access sets already shipped out and my patrons often play each other over Skype.
I realized how unique our architecture, roads, and buildings are compared to other parts of the world. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. We love how that movie blends a coming of age story with magical realism elements so that it blurs between fantasy and reality.
Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. There's a new "exchange" system that lets you swap certain cards from your hand with those in your discard pile to help you build the hand you want.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Here we go. 3D Asset Design. Level Design.
Paths: World of Adia , a fantasy themed tabletop RPG. Paths: Temple of Ukro’Kaah , a fantasy themed dungeon crawling board game. Brandon: In effect, you’re merging brand and in-game universes over a very long time frame, building both a customer base and rich, lived-in worlds ripe for exploration.
Which game is it though: Fantasy Strike or Rising Thunder? So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. You actually can't tell from that headline.
Unfortunately, as a concept, it covers a vastness that defies exact understanding, nor even broad definitional consensus. The woeful 2010 predictions focused on techno-utopian, science fiction fantasies that are still, today, a long way from realization. Like esports, it is the focus of unwise speculation and hype.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome!
Though many startups are beginning to build their legacies, 13 studios successfully released titles. a fantasy multiplayer RPG, but the project was shut down in May’24. A new concept alone is no longer enough; founders must present a clear vision for how their product will penetrate the market and cultivate a dedicated fan base.
This is a really complicated concept. Underneath that, though, there’s a complex game with mechanics such as engine building and area control. Let’s say you’re going for a hardcore fantasy audience. That means you need to imply the essence of your game with your packaging. You have to send the right signals.
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. to evoke empathy in the audience or player.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.
You’re pretty much living a 2nd life in a fantasy world. The main character doesn’t talk and it’s designed that way because you are playing that empty of a shell character and giving that character life to that fantasy world. There are lots of things to build and more so compared to stardew valley.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.
Your theme is that critical in order to nail down some concepts first, before diving into game mechanics. Sean: When you’re looking for an artist, remember that building a relationship with them is very important. It’s true. Brandon: The closer to completion of the core game you are, the better.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! The concept Bianca's working with is pictured first, and then Bianca's (totally badass) model follows. Check it out! Programming.
3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. sun/moonlight, overhead lights in a building, etc.). Creating or applying light rigs based on concept art or on set reference.
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