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The Complete Concept Art Training Bundle by Learn Squared

Game From Scratch

GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If I function well like that.”

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants.

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. ” Why did you become a solo developer?

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Level up game development insights at AWS re:Invent 2024

AWS Games

AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics. Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock.