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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Theme and mechanics are inseparable parts of board games as a whole. When people talk about mechanics, they tend to mean to strategy, tactics, and rules. There is no hard-and-fast line that splits mechanics and theme.

Mechanics 100
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen.

Puzzle 257
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Should You Build for the Gateway Gamer or the Hardcore Gamer?

Brand Game Development

Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. You can make complex games based on simple mechanics like Patchwork.

Build 130
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Math Concepts You need for Game Devolopment

Game Development for Beginners

While programming and design skills are essential for creating a fun and engaging gaming experience, mathematical concepts play a crucial role in building the underlying mechanics that drive a game. From basic geometry to advanced algorithms, mathematical concepts. Read more

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. She drew a lot of the first concept art for the main characters. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.” We’ve used PUN, Chat, Quantum, and more.

Studios 129
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. She drew a lot of the first concept art for the main characters. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.” We’ve used PUN, Chat, Quantum, and more.

Studios 104