Remove Build Remove Concepts Remove Tile
article thumbnail

Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! I decided that the basic gameplay was going to involve filling up a grid with tiles. So What Next?

Tile 130
article thumbnail

How to Design the Core Engine of Your Board Game

Brand Game Development

The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. The core engine involves this concept plus mechanics related to virus eradication. Carcassonne : The purpose is to build the best village. The placement of tiles is part of the core engine.

Engine 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 Games to Make You a Better Board Game Dev for $64.63

Brand Game Development

This is a neat way to introduce brand new board game devs to odd concepts like modular boards – that is, boards that do not have the same form every time you play. The core concept is dead simple: someone leads each team by giving them one word cues that are intended to associate with words laid out in a 5×5 grid.

Dev 130
article thumbnail

Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

Tile 59
article thumbnail

The 10 Best Board Games of All Time and What We Can Learn from Them

Brand Game Development

It does this with a theme of perennial interest to gamers – building civilizations. The concept is so absurd that Stanley Kubrick made a comedy movie out of it. Board gaming, as abstract and mathematical as it can seem on the outside, is dependent upon story, too, whether we build it into the game or not. Gaia Project.

Games 130
article thumbnail

Hypercasual games market keeps shrinking, still 3.38 billion downloads last 3 months

PreMortem.Games

QoQ); Bridge Race (–4% QoQ); Magic Tiles 3 (–12% QoQ); and Build A Queen (–20% QoQ). The concept here is quite similar: users need to move screws around to drop all the wooden blocks on the screen. Now, let’s turn to the newbies at the top.

Puzzle 104
article thumbnail

Hypercasual games market continues to decline, but still nearly 3 billion installs this quarter

PreMortem.Games

The concept is the following: players start with a small hole (or as one, if you wish) and grow by devouring objects smaller than their current size, as well as other players’ holes. Clearly, the audience continues to love it still.

Racing 118