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How to get better fps on PC while porting games to consoles

Game Developer

In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.

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Amazon Games' Christoph Hartmann thinks the company needs to build its own talent and focus on the console/PC market

Game Developer

If Amazon is going to make it in video games, Hartmann thinks the company has to build out its own talent and open strong in the PC and console worlds.

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Levelling Up: What We Learned After Building a Studio From Scratch

Game Developer

In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.

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Guaranteeing First-Time Console Submission Success: Myth or Possibility? 

iXie gaming

First-time success in console submission is no small feat. Console platforms set a high bar for certification, encompassing stringent compliance, functional, and performance criteria. Understanding the High-Risk, High-Reward Nature of Console Certification The high stakes of first-time console submission are a blend of risk and reward.

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Mark Cerny: When making consoles, we're not trying to build low-cost PCs

GamesIndustry.biz

Mark Cerny has just added something to his growing list of achievements. I'm not talking about the global success of last year's Spider-Man 2, on which Cerny worked as executive producer. But something, in many ways, just as impressive. "I

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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray.

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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.

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