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Human touch Operating under the name RodentGames , Jason Larabie has taught himself the necessary skills to create his upcoming game Artificers Tower , a happy mix of base building, management sim and boss battles. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. So what went wrong?
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. And the biggest pitfalls?
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. down to 0.2 ( GH-97281 ).
In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021.
Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. He navigated the challenges of running a tech company, pitching to investors, collaborating with artists, and building the platform.
The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].
release a little over a month ago, one mightve expected content updates to trickle out slowly for our initial 4.5 dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
One of the greatest forms of marketing, my personal favorite, in fact, is content marketing. The term “content marketing” gets thrown around carelessly on the Internet way too much and with little meaning attached, but the basic idea is simple. The Wikipedia definition I’ve included below is even more insightful.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Join the team behind Netflixs Squid Game Unleashed as they lead you through building the backend for a fast-based action mobile game.
As such, deck building complexity is potentially off the charts. World of Warcraft had a similar issue where power and complexity was building at an exponential rate with each expansion pack because every expansion needed to invalidate raid gear from the previous status quo in order to entice players to keep playing.
Gameplay programmer goals tend to be building systems that allow designers to create new content. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.
Much like my old staple How to Get Big on Twitter as a Board Game Dev , I’ll be covering everything you need to know to get started on Facebook as a board game developer. New game devs: don’t write off Facebook because it’s expensive. Making Early Content. The first is what I call Content Mix.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.
For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.
In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. As such, you can expect this to be our final beta release of the 4.4
As such, this guide will be split into five parts: Mailing List Basics Setting up a Mailing List on MailChimp Creating a Landing Page that Works Creating a Template that Works Building Your Mailing List. You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. Building Your Mailing List.
Hrnjadovic also believes that the game could build bridges between people of different beliefs. He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. Plus, a smaller indie dev team should be able to handle the scope.
So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. So weve tried to build a framework for what Dotson is and isnt, we creatively explore that space to delight the audience. He worked on some of the most well known entertainment IP during his time in the US. .
He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. ” Nuverse is building on the GPT-3 network to create natural sounding dialogue.
Building an online community can be daunting at first. You can feel like your voice isn’t heard and that community building is futile. As it turns out, it’s not actually all that hard to build a community. With that in mind, let’s cover eight simple steps that I use to build online communities.
Content creators such as podcasters and bloggers often enjoy working with guests. Build up one or more social media accounts on a site such as Twitter, Instagram, or Facebook. You can read more about that in my article here: Setting Up Social Media as a Board Game Dev: A Primer Course. Build an email list. Happy New Year!
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.”
It normally costs tens of thousands of dollars per hour to pay for all of the time, equipment, and labor for all of the people involved, and everyone has a busy schedule - actors have other jobs lined up, the capture studio has other customers hoping to do their own recording sessions, and the developers have a whole game to build.
They use proprietary tools to buildcontent. They want technically-minded applicants to work in a mature environment making content for a live service. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Localization devs do a great deal of the same kind of work that narrative designers do. The creative elements of coming up with story and narrative bits that will work within the constraints of a word budget, screen space, and even linguistic and cultural context is excellent (and transferable) practice for building narrative game content.
Most in-development live service games plan ahead for one year's worth of post-launch content from the jump. Typically this is planned to follow a quarterly schedule, so that we have sufficient development time to build a sizable amount of new content for players.
I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. There’s lots of blog articles about building a Twitter following, but I think they’re largely half-baked. I want to see you build your account organically into the thousands. The first is what I call Content Mix.
Between one job and another I always tried to include some type of content related to games. Building an online presence, engaging the community, and creating expectations can generate interest even before the launch, which is crucial when you don’t have extra miles to invest in marketing.
Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). GUI: Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). Now content margin properties are respected, just like in any other control, and you need to use those to give your stylebox a min size.
There would be an almost infinite amount of awesome content. Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness.
I want to have a team with a pipeline where we release a game every few months, always making new IP and numbered sequels, never gross content packs and new ways of extracting more money from people who have already bought a game.” I put in car building as well, and downloaded every vehicle physics asset to make it easy.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. We’re aiming to create content that resonates with a broader, untapped audience”, she says. Spreading kindness “From a content creation perspective, we have even higher aspirations.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The idea of “treating yourself” has become so cliche that many of the high-achievers I know scoff at it, including myself earlier in the business-building process. Click here. That’s stupid.
If the potential to build a quality brand isn’t an attractive enough prospect on its own, perhaps this will win you over. You’ll want to have the right Content Mix to attract people to your account. The methods you choose to use to build your following are entirely up to you. ” Easy & Acceptable Ways.
Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory. Pretty impressive for a largely solo-developed game. “At
In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ). Including art!
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. These algorithms are themselves 3D, and 2D simplifies the content itself. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers.
Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Building all that hardware, however, is costly and slow. The difference in DNA helps to better understand each firm’s strategic decision-making.
Building video games has never been a simple task. Having a full-time job ate into Sergio’s personal dev time. Build on your strengths. So I try to target the few websites that specialize in VR content, plus social networks where the VR community gets its news from. Not that this stopped Sergio Hidalgo.
In the meantime, the communication team is doing an amazing work to finalize the contents of the release page, so that you can all (re)discover the highlights of Godot 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. with an exciting format! is ready for prime time!
So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. So we’ve tried to build a framework for what Dotson is and isn’t, we creatively explore that space to delight the audience. ” “Our mantra is ‘constraints foster creativity’.
The first thing that any new hire has to do is get the project synced to the latest safe build and get the game running. That knowledge and experience is then considered when increasing the scope of her tasks until she's reached the level of productivity expected of a dev in her role.
There was a feeling of urgency building up, and so I foolishly volunteered my soul. For the past few decades, Quake modders have freely mixed-in copyrighted unlicensed content from other games. And for better or worse, if your mod is not listed on Quaddicted, your already small audience will be even smaller.
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