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Cocos Creator 3.8.5 forum version

Cocos

Developers must ensure necessary Wasm modules are loaded before use. Editor improvements : Updated Electron version , enhancing performance. Internal properties marked with a $ suffix are compressed in the build process. Upgraded the Electron version to 31.3.1 Added support for HarmonyOS Next API12.

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Electronic Arts streamlines game patching with AWS

AWS Games

Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. KVP creates metadata of the game builds and uses the metadata to compute the differences between the latest and all prior versions. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.

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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Blu-Ray) of its devices.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wrights team that created Spore. Now its an independent studio of 30 developers, animators, storytellers and artists.

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EA investing in building "games as a platform"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.

Build 59
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I

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