Remove Build Remove Engine Remove Mesh
article thumbnail

Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. Internal properties marked with a $ suffix are compressed in the build process.

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. GH-98443 ) OpenXR action maps opened in Godot 4.4

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.

Art 52
article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

article thumbnail

Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

CEO and founder Sean Pinnock acknowledges that the company’s core offering is a game engine, albeit one made from the ground-up to help resolve Web3 game development’s most pressing challenges. “We want to make it easier to build triple-A content that people can expand upon.” You can just build.”

Build 98
article thumbnail

Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ).

Dev 76
article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

Mesh 52