Unity Shader Variants Optimization & Troubleshooting Tips
Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
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Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
Cocos
FEBRUARY 22, 2025
Shaders are virtually missing from the documentation. I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. The section on shaders is incomplete, therefore its unusable. However there is a major issue.
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Mircosoft Game Dev
JANUARY 16, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Navigation Navigation contains some of the oldest code in the engine. New in Beta 1!
Mircosoft Game Dev
MARCH 14, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix unused varying incorrect warning in shaders ( GH-103434 ).
iXie gaming
APRIL 23, 2025
Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.
Mircosoft Game Dev
APRIL 8, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. You can also try the Web editor or the Android editor for this release.
Mircosoft Game Dev
MARCH 26, 2025
Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).
PreMortem.Games
APRIL 12, 2023
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
Mircosoft Game Dev
MARCH 20, 2025
As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). stable release next week!
Mircosoft Game Dev
FEBRUARY 28, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Mircosoft Game Dev
FEBRUARY 7, 2025
Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Disable Metal and Vulkan renderers in simulator builds. Shaders: Fix source_color default value ( GH-101642 ). if something that worked fine in previous 4.x
Logic Simplified
APRIL 4, 2025
However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).
Nvidia
JULY 10, 2023
One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed. As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. The observations are then used to compile a shader asynchronously.
Harold Serrano
MAY 16, 2024
I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals.
Mircosoft Game Dev
JANUARY 15, 2023
returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0
Mircosoft Game Dev
DECEMBER 19, 2022
This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Requires.NET SDK 6.0
Mircosoft Game Dev
MAY 22, 2019
release, the Visual Shader editor was recreated from the ashes of its Godot 2.x While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. My name is Chaosus, I'm the one of the core contributors of Godot, and I'm gladly presenting this update to our beloved engine.
Radiator Blog
APRIL 18, 2022
For him it's not about the graphics, it's about source engine access and engineering processes. Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works. I would never maintain my own engine branch.
Mircosoft Game Dev
JANUARY 25, 2023
There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). emojis) ( GH-71909 ). specifically.
Mircosoft Game Dev
JANUARY 27, 2023
Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). NET 6 build (C#, GDScript, GDExtension).
PreMortem.Games
MAY 21, 2024
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
AWS Games
FEBRUARY 1, 2024
For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. The Derived Data Cache in Unreal Engine serves as a storage mechanism for data that is computationally expensive to generate. Setting up a cloud-based shared Derived Data Cache offers scalability for your Unreal Engine projects.
Mircosoft Game Dev
DECEMBER 9, 2022
Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). specifically.
Nvidia
MARCH 20, 2023
In addition, Epic Games announced the DLSS Frame Generation plugin coming to Unreal Engine in its next release. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 Shader execution reordering (SER) for improving shader scheduling, thus increasing performance.
Cocos
JANUARY 8, 2023
github.com/cocos/cocos-engine. fix 2d particle effect bug. cocos:develop ← zxx43:v3.6.2_2dparticle. opened 03:13AM - 15 Nov 22 UTC. Re: # ### Changelog * - ### Continuous Integration This pul … l request: * [ ] needs automatic test cases check. > Note: Makes sure these boxes are checked before submitting your PR - thank you!
PreMortem.Games
APRIL 10, 2023
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
PreMortem.Games
APRIL 5, 2023
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
Mircosoft Game Dev
DECEMBER 23, 2022
Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0
Mircosoft Game Dev
DECEMBER 19, 2022
This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Requires.NET SDK 6.0
Mircosoft Game Dev
JANUARY 28, 2025
Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.
Mircosoft Game Dev
JANUARY 17, 2023
Several breaking changes were made to the C# API to bring it closer to the engine core and make it more consistent overall ( GH-71445 , GH-71458 , GH-71423 , GH-71431 , GH-71424 , GH-71456 ). Buildsystem: Fix feature build profile being parsed too late (and rename the option to build_profile ) ( GH-71508 ). Requires.NET SDK 6.0
Nvidia
MARCH 17, 2023
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. We have been working on building a structure and publishing environment for assets that assume USD. Of course we do.
Mircosoft Game Dev
JULY 28, 2022
But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. Update 2022-07-29 @ 10:30 UTC: A regression was found in the original build that prevented exporting projects to Windows and Linux with official templates. Feature build profiles for custom builds.
Mircosoft Game Dev
JANUARY 20, 2023
For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’). NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.
Nvidia
MAY 21, 2021
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase.
Cocos
FEBRUARY 16, 2023
We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.
Mircosoft Game Dev
JANUARY 13, 2023
iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
PreMortem.Games
MARCH 1, 2024
Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. The indie duo feels relieved and a little bit anxious.
Mircosoft Game Dev
DECEMBER 23, 2022
Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0
PreMortem.Games
FEBRUARY 14, 2024
Developer Globiss Interactive has worked hard to build a convincing virtual replica of the Titanic. Through many shader iterations, we can finally say that the water has reached a level where it actually feels convincing in VR.” Willie is the only programmer in our team, so he takes care of most in-engine work himself.
Ask a Game Dev
JULY 6, 2023
This can include creating shaders, working on the pipeline to keep assets within technical constraints, or any number of other roles involving art and programming. Test Engineer ] - a programmer whose focus is on building and maintaining automated tests to validate game assets, rules, and gameplay.
Cocos
SEPTEMBER 14, 2023
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0)
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Known issues.
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