Remove Build Remove Engine Remove Shaders
article thumbnail

Unity Shader Variants Optimization & Troubleshooting Tips

Unity Blog

A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.

Shaders 127
article thumbnail

Request for better shader documentation

Cocos

Shaders are virtually missing from the documentation. I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. The section on shaders is incomplete, therefore its unusable. However there is a major issue.

Shaders 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Navigation Navigation contains some of the oldest code in the engine. New in Beta 1!

Beta 106
article thumbnail

Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix unused varying incorrect warning in shaders ( GH-103434 ).

Shaders 75
article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.

Art 52
article thumbnail

Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. You can also try the Web editor or the Android editor for this release.

Dev 63
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

Render 88