This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
They also have shared storage solutions, and other core features to streamline game development, including asset management, code collaboration, and project accessibility from anywhere in the world. Our mission has been to build a modern, cloud-based platform that truly empowers global collaboration. How Remngu 2.0 works Remngu 2.0
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Join the team behind Netflixs Squid Game Unleashed as they lead you through building the backend for a fast-based action mobile game.
Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb. It brings together resource gathering, crafting, building and working with robots, while also telling stories through the game’s alien characters.” I think that’s the best feature in the game,” says Porkoláb.
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.
Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory. Pretty impressive for a largely solo-developed game. “At
Throughout the show, AWS showcased how it empowers customers to deliver breakthrough gaming experiences, offering new ways for developers to build, run, and grow their games. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
After that, if you want to ship something, you need to build discipline.” While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. I do a lot of solo playtesting, either against myself or against a CPU player. “I
Building off of Taufner's solid blockout, I knocked holes in a lot of walls and ceilings to try to unify the rooms and give more breathing room, while ensuring they still played in roughly the same way. Overall the collab was a success. We all got what we wanted, and I think the final result plays pretty well. Arcane Dimensions 1.8
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape. The visual appeal of Windstorm: The Legend of Khiimor i is also a standout feature. “It I’m really happy with how our animations are turning out.”
We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We
This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city. One of the most eye-catching features of Thriving City is its distinctive visual style. We all agreed that it had to be a bustling city”, says Game Producer Reinhard Wu.
This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city. One of the most eye-catching features of Thriving City is its distinctive visual style. We all agreed that it had to be a bustling city”, says Game Producer Reinhard Wu.
Fink shared that the team plans to host open development talks every Saturday on Twitch, where they would discuss new features and gain valuable player input. By involving their player base in the decision-making process, they not only improve the game in real time but also build a strong bond with their audience.
I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece. The rapid feedback and iteration cycles enabled by this level of playtesting mean that the game is currently in fantastic shape. Limited play decisions.
This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.
Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting.
In fact, I’ve even said: “ don’t build a board game, build a business.” I concluded that the best way to broaden the game’s appeal and expand into a new market would to build a new version. After several months of brainstorming and playtesting, we settled on the mechanics of Cover Your Kingdom.
This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. There are many more ways how data can increase your chances of building and operating a successful mobile game. No one tried to challenge whether it was worth building what the team originally had in mind.
During this phase, testers create a rough sketch of the game’s basic features, previously fixed bugs, areas that were improved, and how they were improved. Therefore, testers often repeat the process to re-verify the bug fixes and improvements made on the latest game build. Repeat Game testing is an iterative process. So, why wait?
I think that anyone making something like this is slightly delusional, thinking that your latest feature is the coolest thing ever,” he admits. Feedback from playtest sessions with friends or players is really important. These are essentially the building blocks of all sports, so I based the game around sandbox “sports”.
Are they building the backend themselves, or using a BaaS? During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. Was there a joint Kick-off session before feature development started? Will they store the user data in a SQL or NoSQL database?
How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Upon establishing your audience, brainstorm unique features and game mechanics. Learn a Relevant Programming Language Building an NFT game requires you to properly understand a relevant programming language.
This feature set enables you to thoroughly test your video game, ensuring it works as expected and is free from errors. Xcode Instruments If you’re building video games for iOS, Xcode Instruments can be an ideal testing tool to level up your game QA. This tool focuses on gathering user feedback and playtesting.
What are the frictions to overcome when it comes to building your animation production pipeline on the cloud? To build your animation production pipeline on the cloud, there are several frictions you need to overcome. Amazon Machine Images (AMI) to give you access to a pre-made template, or to let you build your golden image.
At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginning to playtest. Marvel Snap starts with a simple intro sequence featuring Nick Fury and Doctor Doom battling each other with you controlling Nick Fury.
Building multiplayer games can be rewarding and exciting for aspiring game developers. Here’s a quick overview of the entire process of developing multiplayer games, from pre-production to post-release: Concept and Design Like any other game, the journey of building a multiplayer game starts by creating the game concept.
Play testers explore the game, checking for bugs, rendering issues, and exploitable features. It’s the phase where anticipation builds up for the game’s grand entrance. Playtesters are vital in finding bugs, glitches, and potential issues. Testing Testing is like quality control.
Building a brand Cilingir used League of Legends and Genshin Impact as examples of brands that have resonated outside games, and stressed that community-building has never been more important as it lowers your UA cost. Then, think about play diversity, mastery, depth and social features that make the game even stickier.
I must say this has been an exciting time, having the opportunity to revisit everything to iron out as many kinks as possible, in many places adding new build possibilities or even whole new mechanics. Categorical Approach. As an example, by far the most sought after prototype was Lightpack 2.0,
Although I already demonstrated much of the first new modal UI layout in an earlier forum announcement , I figure I could review those features here in order to provide closure to this series, plus cover some related dev topics as well as the second modal layout. The inventory! It’s gone! Condensed part headers in action.
Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. It assesses a particular service or feature of a game by setting multiple data values and variables to the game and running it in the runtime environment.
This ensures that many game mechanics, interactions, and features are thoroughly tested. Different game types benefit from varying levels of automated playtesting. These scripts should be reusable across different game builds and versions. This is because they need to be run consistently.
Natalie recommends working with the localization team to make a list of technical requirements or ‘check points’ to include in the early game build, which can be shared with developers and the QA team. As Mike says, no matter how brilliant the other features are, bad localization will ruin your game. Challenge no. 3: Managing queries.
For Beta 12 I decided to include it on the patron feature voting list, and… it won. Sample Garrison interior layout (major features labeled), under the old system first introduced in 2015. This always felt like a kind of side project though, one which could be small (doesn’t live up to the potential?)
This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. No amount of playtesting is ever enough, he says.
Some individual items take days or even weeks to build. This way we know the maximum rate at which such an item can be used, plus this kind of item is likely more accessible to builds that don’t have the capability to supply large bursts of energy at once. They’re that crazy. Sample ASCII art from among the 100 new items.
A standout feature of Chasmal Fear is the multiple player choices system and randomized events. “After we had the main gameplay features and ‘hooks’ of the game written down to the last detail in a design document, it was then that we began writing the story,” Mojsovski shares. Then, analyze their feedback.
NEM and its chaotic effect is a whole different ball game that can be great for some builds, but there’s always the chance it’ll mess you up, so it takes a special embrace-the-chaos sort of mindset to use. Both can fit into the lore rather nicely, though, and in fact be related to one another.
We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Another layer of uneasiness A big factor in the game’s atmosphere and world building are the visuals. Our first playtester hit the first target after approximately 0.5
We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Another layer of uneasiness A big factor in the game’s atmosphere and world building are the visuals. Our first playtester hit the first target after approximately 0.5
One of the things I’ve been focusing on a bit more in recent years is a revival of the greater game:non-game work ratio that Cogmind enjoyed in its early years when I was less interested in promoting it and more interesting in just building cool stuff. All your base are belong to us.
You have to build VR experiences the right way to make this happen. Playtesting is crucial at this point. Don’t bite off more than you can chew Once you have the base gameplay sorted, your next job is to decide what other features to add. It does take much longer to build a great VR game. VR is all about immersion.
Customer Stories Learn how game studios of all sizes use AWS for Games services and solutions, including generative artificial intelligence (Gen AI), to build, run, and grow their games across the globe. Product Launches AWS for Games is a portfolio of purpose-built capabilities to help game developers build, run, and grow their games.
And we use the forums for the occasional REXPaint feature/help discussion, so yeah they have their uses even now. Discord itself of course wants to capitalize on this effect and promote related features, so it provides an SDK for doing such things. Okay yeah that makes sense.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content