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How a Sonic Unleashed preservation project hopes to protect obscure ports

Game Developer

Imran Khan , Featured Contributor June 30, 2025 8 Min Read Image via Sega/Mobygames At a Glance The oft-overlooked 2008 title Sonic Unleashed is a fan-favorite, despite a mixed reputation in wider circles. The shader recompiler converts Xbox 360 shader binaries to HLSL, which is the shader language used for Direct3D applications.

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Contributors are encouraged to focus exclusively on fixing regressions , as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2). Lastly, and featured below, is a very long-awaited UX improvement: animation filtering! (

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Highlights Many features originally intended for 4.3

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Because success isnt defined by shipping a playable build. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Building Scalable QA Pipelines High-impact studios combine manual testing for gameplay precision with automation for regression, UI validation, and edge cases.

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Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

Youre building a masterpiece but launching it across platforms feels like juggling chainsaws in three different languages. For example: Unity supports build targets for iOS, Android, Windows, macOS, and major consoles. Inaccessible features: Functions that rely on permissions not granted or APIs deprecated on a specific OS.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. It is developed by Binogure Studio.

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