Remove Build Remove Fighting Remove Game Design
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. “My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.”

Puzzle 257
article thumbnail

4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. She scores by constructing buildings in the Woodland. They score each turn by building and protecting roosts in the Woodland. So what exactly is Root ?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

article thumbnail

4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

You and all the other players in the game play as Spirits who fight off the Invaders – basically, people who want to colonize your island. However, the only real offense Bringer has is the Dahan fighting back. Excellent at destroying buildings, less good at containing Explorers. Lightning’s Swift Strike.

article thumbnail

4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. Everdell is a worker placement, tableau-building board game. 3-D components are a gimmick, but they helped the game draw attention. Final Thoughts.

article thumbnail

10 Elements of Good Game Design

Brand Game Development

Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. If you want your game to be great, it can’t simply be a technical masterpiece. It made game development, artwork, and promotion all a lot easier. BONUS: A narrative.

article thumbnail

Raw Game Design, Ep14: Fighting Game AI (and menus)

Sirlin

There's a new episode of my Raw Game Design podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw Game Design too, btw. This is "raw game design" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?