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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. So, what is playtesting and how is it an essential part of game development?

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.

Studios 129
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10 Elements of Good Game Design

Brand Game Development

Throughout the entire game, you must place tiles in your monster’s stomach in such a way that you will earn the most points from scoring tiles. If you hate the game you’re playtesting, do something different. If you want your game to be great, it can’t simply be a technical masterpiece.

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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing. We’ve used PUN, Chat, Quantum, and more.

Studios 104
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early.

Dev 104
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. “I’m

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Theme vs. Mechanics

Brand Game Development

Through playtesting, you can answer the question “do the mechanics suit the theme?”. Once you’ve got mechanics to suit a core theme, you can develop the theme a little more through art, story, and graphic design. Game design starts with theme and ends with theme, but most of the time is spent in mechanics.

Mechanics 100