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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … (..)

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

In this blog post, we will explore how game developers are incorporating unique in-game ad features into the game design or, in some cases, have made ads an integral part of the game to enhance the user experience and drive revenue.

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4 Lessons from Imhotep for Aspiring Board Game Designers

Brand Game Development

Like many board games, Imhotep has a lot to teach board game designers. You want to build a combination of pyramids, obelisks, burial chambers, and temples. You build these structures with stone. You can’t load stone onto a boat and build a structure in the same turn. You get one action per turn.

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4 Lessons from Santorini for Aspiring Board Game Designers

Brand Game Development

Then you place one building piece diagonally or orthogonally. The rules could not possibly be simpler, and yet the strategy of the game gets pretty heady. There are lots of reasons I love, love, love this game. Physical game presence counts for a lot. ” “Should I build toward the center or toward the side?”

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Some of the puzzles in Exit Games, much like in real-life Escape Rooms, are devilishly hard. Exit Games find a workaround.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Over time, you build up settlements and roads. The ultimate goal, as with many board games, is to score the most points, which you do by building settlements and cities, having the longest road, and a couple of ancillary functions related to development cards. The game can be adequately explained in 10 minutes.