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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105
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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … (..)

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

A common way to monetize freemium mobile games is through in-app advertising, where ad placements are sold to generate profit from the entire player base. Freemium games reach wider audiences, but the risk of churn is always looming. The game has several power progression vectors.

Mechanics 246
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.

Studios 129
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4 Lessons from Imhotep for Aspiring Board Game Designers

Brand Game Development

In any case, we received this game as a gift from grandmother, who apparently has a really good eye for which hobby board game to buy! Naturally, we needed to set the game up and take a few photos to send to her, if nothing else. Need help on your board game? You build these structures with stone.

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Need help on your board game?

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. Our team is spread across the CIS region,” Negrei shares.

Fantasy 104