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Building Big Games on Little Headsets

Game Developer

Principle Graphics Engineer Ben Hopkins looks into the tools, tricks, and techniques used to bring Owlchemy Labs’ latest VR game Cosmonious High to the Quest 2.

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. I wanted a bit of Overwatch, a bit of Hades, a bit of Psychobilly poster and t-shirt graphic art. It’s a real mix of a few things,” says Woods. “I

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Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game you need these guys, but when it comes to layoffs, are they considered high-priority?

Ask a Game Dev

Gameplay programmer goals tend to be building systems that allow designers to create new content. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.

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Should You Build for the Gateway Gamer or the Hardcore Gamer?

Brand Game Development

For gateway gamers, you’d prioritize a simple game based on straightforward concepts, understandable strategy, non-gamey language, approachable graphics, a short play time, and general ease-of-use. The post Should You Build for the Gateway Gamer or the Hardcore Gamer? You would then have a trade-off.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wrights team that created Spore. So weve tried to build a framework for what Dotson is and isnt, we creatively explore that space to delight the audience.

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