Building Big Games on Little Headsets
Game Developer
APRIL 11, 2023
Principle Graphics Engineer Ben Hopkins looks into the tools, tricks, and techniques used to bring Owlchemy Labs’ latest VR game Cosmonious High to the Quest 2.
Game Developer
APRIL 11, 2023
Principle Graphics Engineer Ben Hopkins looks into the tools, tricks, and techniques used to bring Owlchemy Labs’ latest VR game Cosmonious High to the Quest 2.
PreMortem.Games
NOVEMBER 18, 2024
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. I wanted a bit of Overwatch, a bit of Hades, a bit of Psychobilly poster and t-shirt graphic art. It’s a real mix of a few things,” says Woods. “I
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Ask a Game Dev
APRIL 2, 2025
Gameplay programmer goals tend to be building systems that allow designers to create new content. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.
PreMortem.Games
JUNE 30, 2023
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
PreMortem.Games
NOVEMBER 4, 2024
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The change from fantasy to cyberpunk had far reaching consequences for the team, like switching from 2D to 3D graphics.
Brand Game Development
DECEMBER 12, 2016
For gateway gamers, you’d prioritize a simple game based on straightforward concepts, understandable strategy, non-gamey language, approachable graphics, a short play time, and general ease-of-use. The post Should You Build for the Gateway Gamer or the Hardcore Gamer? You would then have a trade-off.
PreMortem.Games
DECEMBER 9, 2024
So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wrights team that created Spore. So weve tried to build a framework for what Dotson is and isnt, we creatively explore that space to delight the audience.
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