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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Third Party Tools.

Asset 52
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. Tools and Software for making 3D Game Art Artists employ a range of equipment and programs to produce stunning 3D game graphics. Texturing : In this phase, you give 3D objects color, texture, and surface features.

Art 52
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Top 10 Tools Every Game Developer Needs  

iXie gaming

Newbies and developers have always found it difficult in building tools for game development without using programming. However, there are now several online game production tools that enable game developers to rapidly and easily build games. Blender is an open-source free graphic software toolset.

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Realism in Motion: The Integration of Motion Capture in Game Animation

iXie gaming

Even as game graphics became beautiful 3D scenes, the animations didn’t match up. A well-rigged character ensures that mocap data translates seamlessly into natural and fluid animations. Let’s look back at how this technology and game graphics have grown together, changing how we enjoy virtual worlds.

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Why I still use Unity

Radiator Blog

The basic consensus is that Unity's advantages have been crumbling for years, and its attempt to challenge Unreal on high-end graphics has meant neglect everywhere else. For him it's not about the graphics, it's about source engine access and engineering processes. Unreal lately. Why use Unity when Unreal is better?

Engine 40
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

In this issue, you'll get a first look at the new tutorial section for our convention build, the treehouses that populate our Nisargan clan lands, the new models for our Kotakayan soldiers, a super sweet cinematic shot showing off our six clan biomes, and so much more. Tune in to next month's dev blog to see the updates! Level Design.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to indoor items, Nasahara was also in need of a few structural pieces to help further build out the eerie, abandoned nature of this once-great, sprawling city. We're pumped to get this into the game build once all five are completely finished. Let us know in the comments! Level Design.

Dev 52