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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! I decided that the basic gameplay was going to involve filling up a grid with tiles. So What Next?

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A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. Sadly all my old BT books and records are at a relative’s house right now, otherwise I might go through them and share a thing or two :) A Mechwarrior Online build. A BattleTech loadout sheet.

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. In an empire-building game, more territory should be good, but more cities just for the sake of more cities simply adds busywork and frustration.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. But that’s not all!

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. one place I’ve encouraged surprise is the facedown card mechanic.

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The 10 Best Board Games of All Time and What We Can Learn from Them

Brand Game Development

It does this with a theme of perennial interest to gamers – building civilizations. You can see this reflected in the 9 and 10 scores of Board Game Geek, where people repeat some variation of “I really can’t explain it” and rattle off mechanics while trying to explain it. That tells you all you need to know.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

You create an island of hexagonal tiles, each of which represents a different type of terrain. Over time, you build up settlements and roads. Building upon the prior point, because Catan has a simple rule set, nobody had to play the unenviable role of “rules lawyer.” Catan is pretty straightforward.