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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Incorrect mesh instanced attribute handling for INT type attributes. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I like to dabble and tinker and probably spend too much time building off other people’s projects instead of working on my own, but that’s not likely to end anytime soon. You can download Godot here – [link] Click the link to Download the 4.x Project Setup Open Godot and click on the New Project button.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

AAA 145
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

PR Editor New Features Support google play build target. Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Internal properties marked with a ` suffix are compressed in the build process. Incorrect mesh instanced attribute handling for INT type attributes.

Bug 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Core: Promote object validity checks to release builds ( GH-51796 ). The upcoming Godot 3.4

Mesh 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. build templates. Fixed Mat4.getRotation getRotation issue.

Render 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Mesh 52