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Below are two videos that showcase the throwing functionality; the first is an in-depth peel into the actual programming process within Unreal Engine 4, and the second showcases the throwing in action within the Kristala game build. Animation / Rigging / Production. CAN'T.WAIT.TO.KILL!
In addition to indoor items, Nasahara was also in need of a few structural pieces to help further build out the eerie, abandoned nature of this once-great, sprawling city. We're pumped to get this into the game build once all five are completely finished. Let us know in the comments! Level Design. Concept Art.
Tragically, many important Nisargan buildings and landmarks were ruined in the devastating fire; though the stunning Kristal Cathedral of Nasahara remains standing, its crumbling passageways—once filled with laughter and joy—now serve as grim reminders of the carnage that nearly swallowed the entirety of the city. Rigging / Animation.
After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Kristala at Play NYC 2021. Concept Art.
3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.)
If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! As we near a place where we’re ready to package our build for PlayNYC, Will’s been working hard to tie up any loose ends in Unreal. Check it out!
[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation. Programming. This sprint was no different.
The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Here's a peek at some of the pickups you'll find in the demo.
You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.
Curious about Harold's process for building out each concept's composition? One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
This month, in addition to our typical development sprints, we've also been hard at work prepping a super special convention build of Kristala for the upcoming Play NYC convention. link] Rigging / Animation. We especially love how Tiff made one of the moons blue and the other purple. Have a look!
Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls. Last up for James this sprint was to create a design for a new kind of pickup we'll be implementing in the Kristala game build: Kristal Memories. They were instead created by a special NPC for a specific purpose.
Once a peer review for a 3D model is done, the original artist then goes back through and makes refinements before handing the finished piece off to our level designers for placement in the game build. It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline.
When we last met, we shared some exciting updates from our time exhibiting at Play NYC 2021, and shared all the work that went into ensuring the exclusive build we prepared for the convention was in tip-top shape and ready to be played. Rigging / Animation. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)
Featuring a vast web of buildings and abodes that slowly snake up the catacomb walls, Myr is a mysterious city of labyrinthian paths and alleyways. What we can tell you is that the place beyond was once home to a prominent NPC you'll meet during gameplay.
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