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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Human touch Operating under the name RodentGames , Jason Larabie has taught himself the necessary skills to create his upcoming game Artificers Tower , a happy mix of base building, management sim and boss battles. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early.

Dev 104
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Friday Questions #3

Grumpy Gamer

When I need to compile a Windows or Linux build, I start up a VM. If I was ever to do Monkey Island 3a, the trick would be to take the core of the secret and build it into something that lived up to the hype. Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

When I need to compile a Windows or Linux build, I start up a VM. If I told you the secret, you’d go “Oh… that’s kind of dumb” If I was ever to do Monkey Island 3a, the trick would be to take the core of the secret and build it into something that lived up to the hype. Headphones and music while doing?

Puzzle 130
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Do you have any tips for designing great puzzles?

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us.

Art 138
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

I had literally just started programming 6 months prior and now I’m building a full game? All this before there’s ever any playtesting done. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. And the biggest pitfalls?

Dev 104