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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

This approach allows players to experience the thrill of rally racing without the steep learning curve often associated with simulation-style games. We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively.

Pixel 156
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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Players don’t want a video game, they want a simulation of a video game. The size gives the advantage that you can see much more terrain, so the action is much more interesting. As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. I don’t know.

Fighting 222
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Four steps to take before you start building to ensure you're set up for success. From here you can make some selections of the buildings and props you would like to use. Selecting a base terrain. In the Mission to Minerva Kit, there are three different terrain materials supplied. Read Daniel's process and tips below.

Terrain 98
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed memory leak of built-in physics module. .

Terrain 52
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Cocos Creator v3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display and interaction issue of the scene list selection in the build panel and the missing state.

Beta 40
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V3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display and interaction issue of the scene list selection in the build panel and the missing state.

Beta 40
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception. In other words, the physics in the digital world Gabe creates corresponds to real-world physics.

Code 98