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Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor

Game Developer

Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. weapons, vehicles, buildings) requires precision and clean geometry. Adding Realism & Depth A 3D model without textures is lifeless. Why it matters: Improperly mapped textures break immersion.

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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Improved project build prompts for scripts, engines, and native simulators. Enabled “inline enums” and “private property compression” for engine code.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. Overall, texture importing should feel faster and more stable than ever before. Import 4.4

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8. rc1 snapshot.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

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