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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

In this issue, you'll get a first look at the new tutorial section for our convention build, the treehouses that populate our Nisargan clan lands, the new models for our Kotakayan soldiers, a super sweet cinematic shot showing off our six clan biomes, and so much more. link] Concept Art. Game Production / Rigging / Animation.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Art Concept Artist : [ Iterator Extreme ]. Given a description, then comes up with different visual concepts that could meet that description. Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Storyboard Artist : Maps out how cinematics should look.

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How to become a 3D Lighting Artist

CG Spectrum

Creating or applying light rigs based on concept art or on set reference. CGS graduate, Marc , took this course and is now working as a Cinematic Lighting Artist for Guerrilla Games! Compiling upstream elements such as environments, animation, and effects and ensuring they look correct when rendered.

Film 98
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. TextMeshPro is the ultimate text solution for Unity. Universal RP. Epic Toon FX by Archanor.

Asset 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. Concept Art. First, James worked on the concept for our Warp VFX sequence. AND NOW WE FINALLY CAN!!!

Dev 52
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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

A still from Aurore's real-time 3D cinematic, The Last Voyage. The Last Voyage concept came from a wish to bring my stylized art into a realistic world. Atmosphere and lighting were integral to Aurore's cinematic. Finish with a film-quality cinematic like Aurore's! Aurore's journey down the River Styx.