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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Beyond Cutscenes : Todays dramatic content isnt yesteryears skippable cutscenes. Narrative content, on the other hand, is virtually unconstrained. Not an AI Story: While AI dramatically reduces content creation costs, its merely a tool which is well suited to untapped audience demand. Its likely precisely what youd expect.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream. Check them out below: Video.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).

Art 52
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Hi! I’m a Brazilian fan of your work, and I want to thank you for all the content you share. I often see heated discussions about the role of consulting companies in game development, and I’d love to hear your perspective. In practice, how much influence do these consultancies have on making changes to a game? Do you think they have the power to shape development in a meaningful way? Thanks for your time!

Ask a Game Dev

Whether the devs doing the narrative design, quest design, cinematic design, character design, item design, etc. A company like Sweet Baby Inc. is generally brought on to answer questions about the representation of people within the game they're consulting on, since that is their field of expertise.

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Phoenix Rising International Film Festival 2023: A new dawn for indie cinema

Filmustage

For instance, only films made from 2020 onwards are welcome, ensuring that the content remains relevant and contemporary. Dates to Remember From its opening on August 1, 2022, to the event climax on November 4-5, 2023, PRIFF promises to be a cinematic journey like no other. Celebrating tales fit for an epic cinematic marathon.

Film 123
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. that might need to be created for certain specific cutscenes. We usually use the $10,000 per month figure to pay for a developer (salary, benefits, rent, utilities, software licenses, etc.)