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Is there much of a difference between a digital media degree and a game design degree when it comes to applying for jobs within the gaming sector? Or is it dependent on the role you are applying for?

Ask a Game Dev

BA in Game Design" ticks a box that "BA in Digital Media" likely won't, though the kind of degree is only one of many keywords we're looking for. We're ultimately looking for candidates who can do the work that the job entails - cinematic designer, gameplay programmer, texture artist, associate producer, QA engineer, and so on.

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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Under what umbrella does a camera for a 3D game tend to fall? That is, is it more of a game design concern, art direction concern, or engineering?

Ask a Game Dev

It's primarily a feature handled by game design and engineering. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Cinematic for Gerel: Against the Corvus Empire produced by Alan, Dogyeong, and Joona. featured]. [My Dogyeong L.

Pixel 97
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Why are there games without dedicated stealth mechanics that put in random stealth sections? Theres a fair number of times those situations either lack tools for the player to properly plan their route and identify threats (lack of a proper cover mechanic/corner look for example) or they lack proper detection for enemy units leading to immersion breaking behavior (no noise detection leading to a full sprint directly behind someone not being detected) and those types of things seem integral to a stealth style of game. While they can obviously be done well when done poorly they can feel like a very frustrating or out of place moment in an otherwise very good game.

Ask a Game Dev

We do this by sprinkling in other tasks to break it up a bit - UI manipulation to equip something new, leveling up interface to do other things, conversations, mini games, cinematics, and so on.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. As Kamo continued to explore various video games, she stumbled upon a gem. Monochroma was everything I’d ever wanted in a game.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics.