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After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.
Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Animation / Rigging / Production.
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.
[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. In the clips below, you can see the Dodge issues in action. Animation / Rigging / Game Production.
Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Which of these unique biomes would you love to visit the most?
3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) What does a 3D animator do?
There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself. link] Rigging / Animation. Directional Dashes.
Both Lead Level Designer Tiffany and Level Designer Ian spent a majority of this sprint working on said secret project, and while we can't show you progress shots from that project just yet, we can show you a bunch of gorgeous screenshots and clips from the vertical slice. They were instead created by a special NPC for a specific purpose.
One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Here's a look at some of the issues in action, followed by a clip Ian snagged after fixing one of the "problem child" areas. Here are a few clips to show off some of these camera adjustments.
We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. link] Rigging / Animation. Check it out! No, we didn't think so.
It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline. This is obviously still a huge WIP, but we wanted to show off this clip Federico shared while working with the footstep system. Rigging / Animation.
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