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Cocos Creator 3.8.5 forum version

Cocos

Clipping module now supports linked flags, such as manual loading of Spine. Optimized script-heavy projects to reduce wait times after modifications. Improved project build prompts for scripts, engines, and native simulators. Incorrect mesh instanced attribute handling for INT type attributes. for better performance.

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Noob question about scripting animation

Cocos

So, our art director wants everything set up using timeline as much as possible so that the artists have as much control over visual aesthetic as possible… even after animations have been properly hooked up in code, the animation clips can be changed without the art team being dependent on engineering.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ). GUI: Prevent tooltip from showing when hovering past the end of script line ( GH-100913 ). Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ).

Beta 76
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Step 3: Setting Up the Animator Component The important step in Unity 3D animation is setting up the animator component, which is responsible for arranging and maintaining the animation clips for your GameObjects. Open the hierarchy window and select the GameObject to which you want to add the animation clips.

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Noob question about scripting animation

Cocos

Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code? I would like to put the image of the card’s back as the default sprite frame.

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scriptableObject

Cocos

What I expect: set values to my script in editor run “Preview in Editor” change values in my script exit preview values that was assigned during runtime are saved You can see in this clip values are not saved after I exit preview mode Video (click for more details)

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GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Since the first progress report, I've been able to complete the script traversal system and have started working on implementing static checks. Static checks that are fully finished: Script inherits the Object type that it is attached to. Repository: [link].