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Cocos Creator 3.8.5 forum version

Cocos

Clipping module now supports linked flags, such as manual loading of Spine. Improved project build prompts for scripts, engines, and native simulators. Incorrect mesh instanced attribute handling for INT type attributes. Editor New Features Added a “View/Select” Gizmo mode to the scene view. Upgraded the Electron version to 31.3.1

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Bohemia’s war against Arma 3’s misinformation misuse

GamesIndustry.biz

Back in October, a video clip started doing the rounds on social media, showing what appeared to be the Ukrainian artillery attacking Russian tanks. It was, in fact, a video of gameplay from Arma 3, a military simulation title made by Czech studio Bohemia Interactive.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! Export: Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter ( GH-102179 ).

Beta 76
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 52
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40