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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts. However, after experimenting with different formats, it evolved into a platformer and a Metroidvania genre game,” says Songraf.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

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Baladins from Seed by Seed is a narrative co-op RPG that respects your time

PreMortem.Games

That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour. We’re aiming at making non-violent games that bring families and friends together around the screen.” Narrative designer and Seed by Seed co-founder Antonin Demeilliez explains the idea behind Baladins. “We

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Internship recruiting season has begun for some large game publishers and developers. If you’re a student and you have an interest in game development as a career, you should absolutely look into these. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

It’s time to talk about Pandemic – one of the greatest games ever made. Pandemic is an evergreen game with a multitude of variants and legacy games. It’s also the first cooperative game for a lot of gamers. Need help on your board game? Can you hear that coughing? You know what I’ve noticed?

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says. I get excited to implement wacky ideas!

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Arrowhead Games: "We want to be the next From Software or Blizzard"

GamesIndustry.biz

The co-op third-person shooter, which was published by PlayStation and developed by Arrowhead Games, was released in February and has gone on to sell 12 million copies in three months. It is now PlayStation's fastest-selling game – bigger than God of War, or Spider-Man or Uncharted.

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