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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code. Want collision? Want to add physics? setEntityKinetics(). setEntityCollision().

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Static Sphere and Oriented Bounding Box collision tutorial

GameDev.Net

Cancel Save Advertisement Popular Topics How to get a general idea of process heap availability? Cancel Save Advertisement Popular Topics How to get a general idea of process heap availability? General and Gameplay Programming Overlapping vertices?

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Godot XR update - February 2025

Mircosoft Game Dev

Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. Features Update OpenXR to Khronos 1.1.41 release This version of XR Tools has been updated to contain Godot 4.2 mesh formats and thus requires Godot 4.2+.

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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

Functionality Testing This core QA practice involves verifying that: Ensures all mechanics behave as intended Validates AI, physics, scoring, and progression logic Catches regressions, broken scripts, or soft-locks Functionality testing uncovers everything from collision detection failures to inventory bugs and AI misbehavior.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. Thanks to Danil Alexeev, the GDScript code editor will now display a tooltip containing information about functions, variables, classes, etc.

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Creator 3.8 - Collider2D can't get collision direction on BEGIN_CONTACT?

Cocos

Hi, Im using Creator 3.8.5 & handling 2d collision - to get direction of 2 objects when they collide My physics engine is 'Box2D based 2D physics system" I followed this article docs.cocos.com 2D Contact Callback | Cocos Creator Cocos Creator Docs and my code goes here ballColliderComp.on(Contact2DType.BEGIN_CONTACT,

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When Class Ends, Curiosity Begins: RP4K’s Secret to Lifelong Coders

Real Programming

Your child just finished their coding class, and suddenly, theyre speaking a new language. Collision detection. At Real Programming 4 Kids (RP4K), coding doesnt stop when class ends. Our project-based approach helps students connect coding with creativity, logic with action, and math with meaning. Time gets tight.