Remove Code Remove Collision Remove Data
article thumbnail

Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Components: The data attached to entities, like meshes, physics, or animations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code.

Engine 69
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default.

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

or better : with 3D scenes Origins Two days ago, I saw a fun effect: The article was: Dazzling HTML5 Front End Design Source Code Analysis Notes - Remnant Clothes Effect Example: Tearable Grid It is an effect that I’ve seen before and recently brushed up on. So I researched the code and prepared to port it to Cocos.

Build 98
article thumbnail

Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

Not only is it 100% ope… Project Structure - Guide to Cocos Cyberpunk Source Code Cocos Creator [01] Hey everyone, Kylin here! This series of articles will provide an in-depth interpretation of the source code from various perspectives, enhancing everyone’s learning efficiency.

Code 52
article thumbnail

Module 3: Attack of the Snake (Lesson 10)

Game Designing

So now if we put the period, which is called dot notation, we will have access to all of the variables and all of the data we have used on O B J snake, and then we can set and get that data information. And the way to do that is by altering the collision mask on our block. You can see it turns red, indicating that it found it.

article thumbnail

Navigation Server for Godot 4.0

Mircosoft Game Dev

Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The NavigationAgent is a new node that allows to navigate the Map easily; indeed you don't need anymore to deal with path resolution and path navigation code.

Agent 52
article thumbnail

Breakout: Blocks

The Liquid Fire

Copy the following code, and then save your script. color = colors[colorIndex]; } void Start() { MatchColor(); } void OnCollisionEnter2D(Collision2D collision) { if (health > 0) { health--; MatchColor(); } else { Destroy(gameObject); } } }. Copy the following code, and then save your script. About The Script.