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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code. Want collision? Want to add physics? setEntityKinetics(). setEntityCollision().

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 106
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

or better : with 3D scenes Origins Two days ago, I saw a fun effect: The article was: Dazzling HTML5 Front End Design Source Code Analysis Notes - Remnant Clothes Effect Example: Tearable Grid It is an effect that I’ve seen before and recently brushed up on. So I researched the code and prepared to port it to Cocos.

Build 98
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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Best Practices for Sharing Code Between Cocos Creator Projects Hello fellow developers, I’m currently exploring efficient ways to share reusable code across different projects in Cocos Creator and would appreciate your insights on two methods I’m considering: Git submodules and NPM packages. Has anyone else faced similar challenges?

Code 40
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 81
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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

Not only is it 100% ope… Project Structure - Guide to Cocos Cyberpunk Source Code Cocos Creator [01] Hey everyone, Kylin here! In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. In the init method of game.ts , we can see the following tow lines of code. // Initialize the game data.

Code 52
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

And even if you declare a float value which is a whole number, you still have to include a decimal point by adding at least the dot ” “: // this will show an error in code float Speed = 5f; // this is the correct way to declare a whole float float Speed = 5.0f; // this is the correct way to declare a whole float float Speed = 5.f;