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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications). This was added by Macksaur in GH-96290.

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Customer Experience Optimization: Enhancing User Journeys on Your Magento Store

Logic Simplified

Customer Experience Optimization or UX optimization ensures a business does that and increases customer satisfaction, loyalty, and advocacy. A website's user experience or UX plays a crucial role in achieving this goal. Contrary to good UX, a poor user experience can negatively impact a company's reputation and finances.

UX 68
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Everyone is welcome to participate in the translation effort , so that future releases can include more languages and more translated content.

UX 52
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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Testing methods and code functions that create crucial parts of a game engine product or middleware.

UX 52
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[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. Known issues Preview panel does not support dynamic preview Development team Devs: Knox、Youyou Framework:VisualSJ PM:AndyTian UI/UX:派大星 Director:Jare

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

All designers and content creators answer to him. Keeps a high level view of the game’s content and systems to make decisions to direct the different design subteams during development towards the ultimate goal. Writes shaders, writes scripts, works with code. Builds tools for other designers need to create the content.