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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Components: The data attached to entities, like meshes, physics, or animations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold.

Beta 107
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA is not just about fixing code. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. Usage data reveals feature adoption rates, drop-off points, and monetization behavior.

Art 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 78
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

For those that don’t speak.NET lingo, “NativeAOT” refers to the ability for.NET applications to compile directly to a device’s native code, bypassing the need for the.NET runtime entirely. GH-102534 ) Add meshes to Video RAM Profiler. ( GH-74393 ) Code completion for overridden user-defined methods. ( that’s specific to core!

Beta 86
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As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion

GamesIndustry.biz

Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner.

AI 105
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Cocos Creator 3.8.5 has been released!

Cocos

We have improved various aspects including loading speed, code stripping, and platform enhancements, enhancing developer experience and game performance. Code Stripping In Cocos Creator 3.8.5, Support inline enumeration feature in engine code building. Explicitly declare ts class constructors to avoid generating unused code.